Virtual Reality
Virtual Ways of Communicating
Friday, April 9th, 2010Click to play: This podcast features the presentation that Char James-Tanny gave to the Suncoast Florida chapter on virtual ways of communicating. Char is the secretary of the STC and a well-known expert on AuthorIT, RoboHelp, and other tools. In this presentation, she talks about Second Life, blogs, wikis, mashups, Skype, and other virtual ways [...]
Using Virtual Worlds for Business and Learning
Friday, August 15th, 2008Once a year, a prestigious group of gaming elite meets to discuss techniques and strategy, and also to enjoy the good company of like-minded serious gamers. These are not the “hard-core gamers” described by Chris Melissinos, Chief Gaming Officer of Sun Microsystems. Rather, they are the original serious gamers—educators from the top business schools from [...]
Second Life Enables Cutting-Edge Business
Thursday, July 24th, 2008When Greg Verdino of Melville, N.Y., gets up to go to work, he no longer makes a dash for the Long Island Rail Road to commute to Manhattan. No, as chief strategy officer of a new marketing company called crayon, on many days he sits down at his home computer and logs into a 3-D [...]
Killer Apps and Virtual Worlds
Friday, March 14th, 2008Last week I went back to the AlwaysOn Stanford Summit. It was a very stimulating event, both because of the talks and panels as well as the people that this conference attracts. I participated in a panel on How Real is the Virtual Web?, which was moderated by Jaron Lanier, a pioneer in Virtual Reality [...]
Look and Learn: Virtual Worlds and Strategic Communication
Wednesday, January 23rd, 2008The House Armed Services Committee subcommittee on Terrorism, Unconventional Threats and Capabilities held hearings into the issue of, strategic communications chaired by U.S. Rep. Adam Smith. These hearings attracted the attention of the tech press because it emerged during the testimony that the Digital Outreach team at the State Department has employed two Arabic bloggers [...]
Go Virtual: It’s Just Good Business
Monday, June 25th, 2007Go Virtual: It’s Just
Good Business Gartner
Research reported that
80% of Active Internet
Users will be in virtual
worlds by 2011. They also
noted that moving into
fantasy worlds like Second
Life may prove less than
lucrative for marketers as
the online fantasy worlds
really haven’t stabilized and
matured as of yet – they
just aren’t real. Real-world
based virtual worlds may
be it.
IBM Executive Calls for”‘Virtual Planet”
Wednesday, May 9th, 2007As companies look to
engage in more virtual
business interactions, IBM
Corp.’s head of
innovation called for more
integration between the
various online virtual worlds
where avatars meet.
ADVERTISEMENT if
(window.yzq_d==null)
window.yzq_d=new Object
(); window.yzq_d[’4
_vKDNGDJGs-’]
=’&U=13brlrnu0%
2fN%3d4_vKDNGDJGs-%
2fC%
3d571699.10575858.1129
5804.1442997%2fD%
3dLREC%2fB%3d4429547
’; Nick Donofrio,
executive vice president,
innovation and technology
at IBM, hopes to
encourage the creation of
what he termed “a virtual
planet” where rival virtual
worlds are more interlinked.
“We want to bring all the
worlds together in some
way,” he said Wednesday
during his keynote address
at IBM’s
PartnerWorld conference in
St. Louis. “Wouldn’t
that be a blow for
freedom?” he added
Online Virtual Worlds–a Mini-Guide
Thursday, April 19th, 2007A virtual world is a
computer-based simulated
environment intended for
its users to inhabit and
interact via avatars. This
habitation usually is
represented in the form of
two or three-dimensional
graphical representations
of humanoids (or other
graphical or text-based
avatars).
Google to Launch 3D Interactive Internet Visor
Friday, April 6th, 2007Google representatives
report that the company
Google is preparing a new
revolutionary product
called Google Goggles, an
interactive visor that will
present Internet content in
three dimensions.
Apparently the recent
rumours of a Google phone
refers to a product that is
much more innovative than
the recent Apple iPhone.
“Yes, that is true,â€Â
Google’s Sergey
Brin says to Reuters. “The
Google Goggles may indeed
function as a phone, but
that is not their main
purpose. The main purpose
is to give users a three
dimensional interface with
the Internet.†Note that he
uses the word “Internetâ€Â
and not “the Webâ€Â. The
reason for this is that
Google’s new
approach
What Is “Second Life?”
Wednesday, February 28th, 2007Basically it’s a social
network set in a 3-D virtual
world that’s built
and owned by the virtual
residents. In this world
your presented with
people, entertainment,
experiences and
opportunity. Your
represented by an Avatar,
much like every other
online community,
we’re all familar with
this concept. Those
Avatars explore the virtual
world and meet other
people, buy land and grow
a small empire or attempt
too. With a fully integrated
economy residents can
create their own virtual
goods and services then
buy, sell or trade those.
Through a full blown real
estate market residents
can start their own virtual
communities that succeed
through the ingenuity,





